Get quick and convenient access to just the hints you need for Jack Keane, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Jack Keane Hints
How can I convince my crew to set sail?
1 of 10: After you have successfully mailed Montgomery's package, your crew members (Eric and Lawrence) will be waiting at the far end of the dock.
2 of 10: However, they aren't too keen to leave. They say you haven't performed any repairs or gotten any new items for the ship, and until you do so, they will not depart.
3 of 10: So, you're going to need to grab a few new bits and pieces for the Charming Princess before you can leave.
4 of 10: By this point you will already have the 30 shillings from the secret stash on the ship.
5 of 10: So, let's go shopping!
6 of 10: Head into the Savvy Shark and speak with the man behind the counter.
7 of 10: He will sell you three of any four items for your ship.
8 of 10: It doesn't matter which three of the four you choose, so pick whichever you like. :)
9 of 10: Once you have the items, speak with your crew again and tell them what you bought.
10 of 10: They will then agree to set sail, and you can head back to your ship and select Cast Off to leave Chapter II behind!