Get quick and convenient access to just the hints you need for Journey: The Quest Begins, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Journey: The Quest Begins Hints
How do we avoid the Mudwargs after leaving the cave?
1 of 7: The Fog spell won't work this time.
2 of 7: You'll need to find another way to hide from them.
3 of 7: But magic is undoubtedly the correct solution.
4 of 7: If you were wandering through a dark cave, you would no doubt want Praxix to cast the Glow spell.
5 of 7: Do you have anything that works in a similar way?
6 of 7: Something you may have recently acquired?
7 of 7: Have Praxix mix the black reagent with the fire essence, and then use it on his staff. That will protect you until you reach Zan.