Get quick and convenient access to just the hints you need for Journey: The Quest Begins, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Journey: The Quest Begins Hints
We're trapped! How can we escape the orcs?
1 of 6: Have you seen or heard anything interesting recently?
2 of 6: Supposedly when you entered the area?
3 of 6: The sound of water is nearly defeaning here. There must be some nearby. But where? There isn't anywhere to go.
4 of 6: Unless it is hidden... How might you be able to find out where it is?
5 of 6: Praxix' magic will be useful again.
6 of 6: Have Praxix cast Tremor, then have everyone else fight the orcs. You'll be able to escape then.