Get quick and convenient access to just the hints you need for Journey: The Quest Begins, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Journey: The Quest Begins Hints
What should we do with the vault?
1 of 11: Have you examined it?
2 of 11: Have both Praxix and Hurth look at the vault. They will each be able to tell you something different about it.
3 of 11: Hurth's is most important -- what do you suppose the Legacy of the Dwarves would be?
4 of 11: The vault most likely contains the stone you're looking for. But how can you get it open?
5 of 11: Notice Praxix' comment about the vault. He doesn't believe anyone could ever have constructed it, because it is far too perfect.
6 of 11: So, maybe no one did construct it. Maybe it's magical.
7 of 11: Praxix doesn't have any magic that can help open it.
8 of 11: Or does he?
9 of 11: Remember what Garlimon said when he gave you the bag?
10 of 11: "The fire reveals..."
11 of 11: Have Praxix mix the blue reagent with the fire essence, then use it on the vault. That will open the vault.