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The Elder Scrolls IV: Knights of the Nine Hints
What's new in release 3...
This is release 3, which includes the following additions to the second release (6/5/2007):
* Construction set version update in the general tips
* Optimized Wayshrine Pilgrimage in the Wayshrine Tips of the Knights of the Nine quest "Pilgrimage"
* PC console tip in the Knights of the Nine quest "The Shrine of the Crusader" about making Sir Amiel's key droppable
* Infamy note in the hints for the Knights of the Nine quest "The Path of the Righteous"
* Tip about getting Umaril's sword a second time in the final Knights of the Nine quest
* Note in the Horse Armor hints about armored horses never returning to where you got them
* PC console tip in the Mehrunes Razor hints about making the razor into an undroppable item
* Note about the question window covering up a tome's spell description in the Spell Tomes hints
* Tip for using the Gray Cowl of Nocturnal with Deepscorn Hollow's evil shrine
Release 2 added the following to the original release of 12/17/2006:
* General tips section with release notes and a question about viewing the new modules in the TES Construction Set
* Correction about Infamy values that keep you from wearing Crusader artifacts in the Knights of the Nine quest "The Shrine of the Crusader"
* Armor stand notes in the Knights of the Nine quest "Priory of the Nine"
* PC console codes for getting past a potential problem on the Knights of the Nine quest "Nature's Fury"
* Note about killing the bear on the "Nature's Fury" quest
* More detailed info on how the special Daedric Banishing effect on Mehrunes Razor works
* Note in the Spell Tomes module about new spell effects and cheaper versions of old spells
* Method for resetting the Vile Lair module so you can get better versions of leveled items
* Jail cell notes in the upgrade info of the Vile Lair module
If you have any tips or corrections that I could use to improve this hint file, write to me at dunigase@yahoo.com or dunigase@wmconnect.com.