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King's Quest VI Hints
What does the nightingale want?
1 of 16: I'd suggest waiting until you figure out if the nightingale belongs to anyone.
2 of 16: Have you talked to the jester in the pawn shop?
3 of 16: He'll show up from time to time. Talk to him to see what he has to say.
4 of 16: Eventually, he will mention Cassima. Find some way to introduce yourself.
5 of 16: You've used it before as a means of identification.
6 of 16: Show him your family ring. You'll find out that the nightingale belongs to Cassima. Now you can use the bird as a messenger.
7 of 16: The bird is probably very lonely. Maybe you can find it a friend.
8 of 16: There is a tin nightingale available in the pawn shop. Play it for the real one.
9 of 16: Maybe you can send Cassima a message ... Look in the book shop.
10 of 16: Have you found any nice love poems?
11 of 16: One will fall out if you read the books towards the right of the shop.
12 of 16: At some point you might want to tell Cassima who sent the letter. Do you have anything that would identify yourself?
13 of 16: Give the ring to the nightingale.
14 of 16: There is one last token of your love that you can use. You will give a similar item to someone else in love.
15 of 16: Have you found a white rose on the Isle of the Beast?
16 of 16: Once you have, give it to the nightingale, and it will fly away.