King's Quest VI Hints

What does the nightingale want?

  • 1 of 16: I'd suggest waiting until you figure out if the nightingale belongs to anyone.
  • 2 of 16: Have you talked to the jester in the pawn shop?
  • 3 of 16: He'll show up from time to time.  Talk to him to see what he has to say.
  • 4 of 16: Eventually, he will mention Cassima.  Find some way to introduce yourself.
  • 5 of 16: You've used it before as a means of identification.
  • 6 of 16: Show him your family ring.  You'll find out that the nightingale belongs to Cassima.  Now you can use the bird as a messenger.
  • 7 of 16: The bird is probably very lonely.  Maybe you can find it a friend.
  • 8 of 16: There is a tin nightingale available in the pawn shop.  Play it for the real one.
  • 9 of 16: Maybe you can send Cassima a message ... Look in the book shop.
  • 10 of 16: Have you found any nice love poems?
  • 11 of 16: One will fall out if you read the books towards the right of the shop.
  • 12 of 16: At some point you might want to tell Cassima who sent the letter.  Do you have anything that would identify yourself?
  • 13 of 16: Give the ring to the nightingale.
  • 14 of 16: There is one last token of your love that you can use.  You will give a similar item to someone else in love.
  • 15 of 16: Have you found a white rose on the Isle of the Beast?
  • 16 of 16: Once you have, give it to the nightingale, and it will fly away.