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King's Quest VI Hints
How do I get past the five gnomes?
1 of 15: If you haven't done so already, visit each of the islands. You might find some helpful objects in your travels.
2 of 15: You need to trick each of the gnomes into thinking that you're not a man, Each uses one of the five senses, and only one sense.
3 of 15: The five gnomes will disagree as to your identity, but as long as they don't notice that Alex is a man, you should be safe.
4 of 15: Watch each of the gnomes to see which sense they will use.
5 of 15: The next hints will list the general location of the item you need, and then the exact object. Do not continue reading if you do not want the answers.
6 of 15: Smell: On the Isle of the Sacred Mountain
7 of 15: The stinking flower from the beach
8 of 15: Hearing: On the Isle of the Crown
9 of 15: The nightingale from the pawn shop
10 of 15: Taste: On the Isle of the Crown
11 of 15: The mint from the pawn shop
12 of 15: Touch: On the Isle of the Crown
13 of 15: The rabbit foot from the ferryman's table
14 of 15: Sight: On the Isle of the Crown
15 of 15: The invisible ink from outside the pawn shop. (You may have to return to the village screen before the pawn shop owner dumps some items in a pot).