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Lego Star Wars Hints
R4-P17
Weapon: None
Special Abilities: Hover, Deactivate Droids, Blend In
When Available: After you finish Episode II chapter 1.
Other: An astromech like R2-D2 but a different color. You'll need this guy more often than you think because of the hovering ability. The astromechs are the only flyers that can fly over open space, so think of them when you need to jump a gap that's too far for Jar Jar. The little arms they use to open doors can also be used to give another droid a little jolt that makes them go to sleep momentarily. If you're in a location with high ledges, you can sometimes push the sleeping droids off the edge, thought it's kind of hard to manuever.