LEGO Star Wars II: The Original Trilogy Hints

I've gone up one level, but how do I open the next door?

  • 1 of 14: This one's kind of a strange (but cute) room.  You'll really just have to look for things that you can use and keep doing things as new actions become available -- there's no real logic to this one.
  • 2 of 14: Start by looking on the left wall, near the front of the screen, and see the Forceable object there.  Use the Force on it to move it more to the center of the wall, where it becomes some kind of table.
  • 3 of 14: Also build the jukebox in the far left corner, just next to the door.
  • 4 of 14: You should see what looks like two halves of a large golf ball on the right wall.  It may not look like you can use them, but if not, just keep playing around.
  • 5 of 14: You'll need to shoot all of the smaller objects along that wall.  When they've all been destroyed, Luke can use the Force on the golf balls to reveal something that looks more like a hammer.
  • 6 of 14: A red grappling circle will also appear as a result.  Have one of the characters with blasters use that circle to go up top.
  • 7 of 14: Start by walking as far towards the front of the screen as you can, once you're in that top area, and you'll see a set of bricks that you can build.  These will be placed up on the opposite wall.
  • 8 of 14: You'll also see a sliding crate, which you can push over the edge and back down onto the floor below.
  • 9 of 14: Once the box lands, it will give you the pieces that you need to build a second jukebox.
  • 10 of 14: And Luke can now use the Force on the large hammer, hanging it up on the mounting point that you made by building those bricks up top.
  • 11 of 14: When all of this is done, the tiles in the center of the room will retract, revealing a 4x4 grid with circular tiles.
  • 12 of 14: Two of the tiles will light up.
  • 13 of 14: Stand on one of these tiles, and another character will automatically stand on the other.  The tiles will then turn dark again, and two more tiles will light up.
  • 14 of 14: Repeat this process until you've stepped on most, if not all, of those circles.  Eventually, the room will turn into some kind of disco room, complete with music and a mirrored disco ball in the ceiling.  This will also open the door to the next room.