Get quick and convenient access to just the hints you need for The Lost Crown: A Ghost-Hunting Adventure, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
The Lost Crown: A Ghost-Hunting Adventure Hints
How do I work the Environmeter?
1 of 19: Lucy will take the four transmitters into four rooms of the house, and it will be Nigel's job to adjust the positions of those transmitters to achieve optimum positions for clarity.
2 of 19: Begin with camera one.
3 of 19: You will need to tell Lucy to move the camera up, down, left, or right, in order to find the correct signal. Once you reach the right general area, the commands will change to slight movements in those same directions, which you can tweak until you find the correct position.
4 of 19: Once you complete one camera, you will automatically move onto the second, then the third, and the fourth.
5 of 19: Once all four have been correctly positioned, you will need to examine each of the camera views carefully to detect the paranormal activity here.
6 of 19: The meters to the right of each camera view will light higher when something's going on, so if any of the cameras do that, quickly click the relevant screen to catch the ghosts in the act.
7 of 19: The following things need to be captured:
8 of 19: Floating orbs in the bathroom.
9 of 19: An overturned wheelchair in the hallway near the kitchen.
10 of 19: Floating orbs in the kitchen.
11 of 19: Edward Molina facing the spooky wall in the hallway near the kitchen.
12 of 19: Several differences in the bedroom, all of which need to be clicked on within relatively quick time in order for the game to register them.
13 of 19: The following things in the bedroom have changed:
14 of 19: The plaque on the taxidermy stag's head.
15 of 19: The shadow of the stag's head on the wall.