Get quick and convenient access to just the hints you need for Mass Effect 3, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Mass Effect 3 Hints
Cerberus Shuttles.
1 of 8: Go down either set of stairs and around to the now-openable atrium door. Open it to get a conversation with the students in which you can encourage them to try to stay safe during the upcoming combat ("don't take any risks") or get them to take a more active role ("do some damage").
2 of 8: Go through the next door, then sprint for cover against the railing that's over to the right. This area has a lot of Cerberus troops in it that you'll have to fight in two large groups.
3 of 8: After it's over, look around for ammo and an open door past some stairs. Check the benches for more ammo, then go through another door and look to the right for a credits-giving computer.
4 of 8: Take cover against something and shoot down the two troopers who are talking to some students ahead, then go talk to the students before heading down the right-side passage and through a door.
5 of 8: Before you go through the next door, access the "Biotic Amp Schematics" terminal to get some data that someone at the Citadel will want. Past the door, cover-climb over the small bench, then look to the left for a Serrice Council Chestplate.
6 of 8: Past the next door, use your best weapon and everyone's powers to quickly kill the combat engineer before he can get into the empty atlas mech, then look around for a med kit and an XP-giving data log.
7 of 8: You can then go up the stairs to enter the next area and get the next objective. Before you do that, use the empty mech to enter it so you can stomp up there and start blowing away Cerberus troopers in style!
8 of 8: After you return to this objective, exit the mech and look for an SMG Magazine Upgrade on a bench to the right of the area's entry stairs, then open the door in the back right corner of the room to get the mission-ending cut-scenes.