Mysterious Journey II Hints

How do I get the airboat to operate?

  • 1 of 33: Look carefully at the controls.  Play with the buttons that control the symbols.  How many different symbols are there?
  • 2 of 33: The airboat control apparently uses a code that is based on a 12-character (duodecimal, or base 12) numbering system.
  • 3 of 33: How many controls are there?
  • 4 of 33: Have you found anything that would give you a clear three-symbol code consisting of only these 12 characters?
  • 5 of 33: You won't -- the answer isn't quite that obvious.
  • 6 of 33: It appears that we will need to find a number -- or "code" -- which can be represented in base-12 in 3 columns.
  • 7 of 33: Look carefully around the skyport itself.
  • 8 of 33: Pay attention to the benches around the edge of the lower skyport area.
  • 9 of 33: There is a stone tablet on one of the benches.
  • 10 of 33: The tablet contains a four-character code on it.
  • 11 of 33: Where have you seen these characters before?
  • 12 of 33: They are the same characters as the ones on the green plant that got you to the Seagate in Ansala.
  • 13 of 33: Have you found anything that would match this 4-character symbol anywhere?
  • 14 of 33: You won't -- the answer, once again, isn't that obvious.
  • 15 of 33: Again, this four-character symbol represents a number.
  • 16 of 33: How many different symbols were there for each "digit" on the green plant?
  • 17 of 33: It seems that the green plant and this stone tablet are working with yet another numbering system -- base 4 (where there are only four different symbols to represent any number).
  • 18 of 33: What number (in decimal) does this four-character symbol represent?
  • 19 of 33: The symbols represent "3", "1", "2", and "0", respectively.
  • 20 of 33: The decimal value for the four-character number is 216 (3 times 64, plus 1 times 16, plus 2 times 4, plus 0).
  • 21 of 33: Perhaps this number is related to the controls on the airboat.  But the controls on the airboat appear to be in base 12.
  • 22 of 33: How can you derive a 3-character base-12 number from what you've found so far?
  • 23 of 33: If our "clue" on the stone tablet is the decimal number 216, what would that same number be in base 12?
  • 24 of 33: How many "one hundred and forty fours" are there in 216?  (How many times can you divide 216 by 144?)
  • 25 of 33: There is only one "one hundred and forty four" in 216.  So the first of the three symbols must be a "1".
  • 26 of 33: After taking that 144 into account, what is left of the 216?
  • 27 of 33: There is 72 left.  How many "twelves" are in 72?
  • 28 of 33: There are 6, so the second of the three symbols must be a "6".
  • 29 of 33: What is left after taking "one one-hundred-and-forty-four" and "six twelves" away from 216?
  • 30 of 33: Nothing.  That is, there are no "ones" -- so the third symbol must be a zero.
  • 31 of 33: If we use the four-character code we found on the stone tablet as a base 4 number, and convert it to a 3-character base-12 number, the result is "160".
  • 32 of 33: By cycling through the symbols on the airboat control, and knowing that the original setting was "000" (or knowing, from other sources, what the 12 symbols are that represent the numbers 0-11 in this game), you should be able to enter "160" in the controls of the airboat.
  • 33 of 33: Starting at the "000" position, click the left button once, and the middle button six times.