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Mysterious Journey II Hints
How do I get the airboat to operate?
1 of 33: Look carefully at the controls. Play with the buttons that control the symbols. How many different symbols are there?
2 of 33: The airboat control apparently uses a code that is based on a 12-character (duodecimal, or base 12) numbering system.
4 of 33: Have you found anything that would give you a clear three-symbol code consisting of only these 12 characters?
5 of 33: You won't -- the answer isn't quite that obvious.
6 of 33: It appears that we will need to find a number -- or "code" -- which can be represented in base-12 in 3 columns.
7 of 33: Look carefully around the skyport itself.
8 of 33: Pay attention to the benches around the edge of the lower skyport area.
9 of 33: There is a stone tablet on one of the benches.
10 of 33: The tablet contains a four-character code on it.
11 of 33: Where have you seen these characters before?
12 of 33: They are the same characters as the ones on the green plant that got you to the Seagate in Ansala.
13 of 33: Have you found anything that would match this 4-character symbol anywhere?
14 of 33: You won't -- the answer, once again, isn't that obvious.
15 of 33: Again, this four-character symbol represents a number.
16 of 33: How many different symbols were there for each "digit" on the green plant?
17 of 33: It seems that the green plant and this stone tablet are working with yet another numbering system -- base 4 (where there are only four different symbols to represent any number).
22 of 33: How can you derive a 3-character base-12 number from what you've found so far?
23 of 33: If our "clue" on the stone tablet is the decimal number 216, what would that same number be in base 12?
24 of 33: How many "one hundred and forty fours" are there in 216? (How many times can you divide 216 by 144?)
25 of 33: There is only one "one hundred and forty four" in 216. So the first of the three symbols must be a "1".
26 of 33: After taking that 144 into account, what is left of the 216?
27 of 33: There is 72 left. How many "twelves" are in 72?
28 of 33: There are 6, so the second of the three symbols must be a "6".
29 of 33: What is left after taking "one one-hundred-and-forty-four" and "six twelves" away from 216?
30 of 33: Nothing. That is, there are no "ones" -- so the third symbol must be a zero.
31 of 33: If we use the four-character code we found on the stone tablet as a base 4 number, and convert it to a 3-character base-12 number, the result is "160".
32 of 33: By cycling through the symbols on the airboat control, and knowing that the original setting was "000" (or knowing, from other sources, what the 12 symbols are that represent the numbers 0-11 in this game), you should be able to enter "160" in the controls of the airboat.
33 of 33: Starting at the "000" position, click the left button once, and the middle button six times.