Might and Magic VII: For Blood and Honor Hints

Coach and Ship Travel

  • The following tables list the available coach and ship travel throughout the lands of Might and Magic 7.  Next to each town name is the cost of the travel (unadjusted for Merchant skills) followed by abbreviations for the destination and the number of days it takes to travel (unadjusted for NPC bonuses).  Each stable or ship charges the same price for all destinations it offers.


    Coaches:

    Origin           Cost    Sun     Mon     Tue     Wed     Thu     Fri     Sat
    ------           ----    ---     ---     ---     ---     ---     ---     ---
    Avlee            250     D5      -       TF3     D5      TF3     -       TF3
    Bracada Desert   125     E3      E3      H5      E3      -       E3      H5
    Deyja            125     -       E3      TF2     E3      TF2     E3      TF2
    Erathia          75      -       T2/D3   H2      T2/BD3  H2/D3   T2      H2/BD3
    Harmondale       50      Ar4     E2      TF2     E2      TF2     E2      TF2
    Tatalia          250     -       -       E2      -       E2      -       E2
    Tularean Forest  75      D2      A3      D2/H2   A3      H2      A3/D2   H2

    Ships:

    Origin           Cost    Sun     Mon     Tue     Wed     Thu     Fri     Sat
    ------           ----    ---     ---     ---     ---     ---     ---     ---
    Avlee            250     -       TF3     E4      TF3     T5      TF3     E4
    Bracada Desert   250     E6      T4      EI1     T4      EI1     T3      TF6
    Erathia          100     EI7     A4      T2      BD6     T2      A4      T2
    Evenmorn Island  500     -       T4      -       T4      -       T4      TF6
    Tatalia          250     EI5     BD4     E2      BD4     E2      A5      E2
    Tularean Forest  100     EI7     BD6     A3      BD6     A3      -       A3

    Legend:

    Ar: Arena
    A: Avlee
    BD: Bracada Desert
    D: Deyja
    E: Erathia
    EI: Evenmorn Island
    H: Harmondale
    T: Tatalia
    TF: Tularean Forest