Get quick and convenient access to just the hints you need for Might and Magic VII: For Blood and Honor, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Might and Magic VII: For Blood and Honor Hints
How can I get the maps?
1 of 6: Notice that each of the three barrows with exits to the outside have a lock in place of a lever next to the exit
2 of 6: If you find the appropriate keys, you will unlock maps throughout the barrows.
3 of 6: The keys are located in the same barrows as the locks. If you can't find them, you may want to try checking your automap for possible locations of secret doors.
4 of 6: Each of the keys unlocks some of the maps -- which are originally covered over with what looks like a stone door.
5 of 6: You can read the map as follows: the center number is your current location, and the numbers in the corners represent the destinations of the teleporters. For example, the upper-left number indicates the destination of the teleporter when the left lever is up. The lower-left number gives the destination for the left teleporter when the lever is down.
6 of 6: The ankh symbol represents Zokarr's Tomb, and the trees show exits to the outside.