Get quick and convenient access to just the hints you need for Might and Magic VII: For Blood and Honor, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Might and Magic VII: For Blood and Honor Hints
Can you give me any hints on fighting the devils?
1 of 4: All of the usual combat tips apply. Especially remember to cast any protective and stat-enhancing spells before entering the Colony, since devils can take away your spell points. And remember Regeneration, since that will still work once you've run out of spell points to cast other healing spells.
2 of 4: Also, you now have the ability to use blasters. They may be best suited for your spellcasters, and not your main fighters (e.g., Knight, Monk or Paladin), since the regular blaster pistols available to you now don't do a lot of damage per attack. But they are accurate and quick, which makes up for their weakness, at least for characters who can't do a lot of damage with a melee weapon anyway. Just remember to unequip any other weapons if you use blasters, or else you still may suffer the recovery penalties from the second weapon.
3 of 4: Devils can take a lot of damage from Dark Magic spells, if you have them (either as memorized spells or scrolls). A couple of Dragon Breath or Souldrinker spells can do a lot to clearing out a room full of devils -- and they sometimes are packed in pretty tightly. You may want to have a couple of magic potions on hand to make sure that you are able to cast your spells later on.
4 of 4: Finally, in case you don't have Grand Master Identify, note that devils have Fire spells and are resistant to Fire and Mind Magics. Choose your attacks accordingly.