Might and Magic VII: For Blood and Honor Hints

White Potions

  • White potions can be made by combining a layered potion and another potion.  Only characters with at least Master Alchemy skills can make white potions.  The resulting potion has a power equal to the average of the powers of the two ingredients.  All potions appear as white bottles in the interface -- right-click on white potions to distinguish them.

    Potion 1        Potion 2        Result
    --------        --------        ------
    Orange/Yellow   Orange          Accuracy Boost
    Purple/Blue     Purple          Endurance Boost
    Green/Yellow    Green           Intellect Boost
    Purple/Blue     Purple/Red      Luck Boost
    Purple/Red      Purple          Might Boost
    Green/Blue      Green           Personality Boost
    Orange/Red      Orange          Speed Boost

    The potions in the group above add 3 points per power to the appropriate primary statistic for 30 minutes per power.

    Orange/Red      Green           Flaming Potion (adds "of flame")
    Purple/Blue     Orange          Freezing Potion (adds "of frost")
    Green/Blue      Orange          Noxious Potion (adds "of poison")
    Orange/Red      Purple          Shocking Potion (adds "of sparks")
    Green/Blue      Purple          Swift Potion (adds "of swiftness")

    The potions in the group above add the named enchantment to an unenchanted weapon for 30 minutes per power.

    Orange/Red      Purple/Blue     Air Resistance
    Orange/Yellow   Green/Blue      Body Resistance
    Purple/Red      Orange/Yellow   Earth Resistance
    Red/Orange      Green/Yellow    Fire Resistance
    Purple/Red      Green/Blue      Mind Resistance
    Purple/Blue     Green/Yellow    Water Resistance

    The potions in the group above add 3 points per power to the appropriate resistance for 30 minutes per power.

    Green/Yellow    Orange          Cure Paralysis
    Red/Orange      Orange/Yellow   Divine Cure (heals 5 x power HP)
    Green/Yellow    Green/Blue      Divine Power (adds 5 x power SP)
    Green/Yellow    Purple/Red      Divine Restoration (cures all but death,
                                     stoned, eradicated conditions)