Get quick and convenient access to just the hints you need for Might and Magic VII: For Blood and Honor, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Might and Magic VII: For Blood and Honor Hints
Black Potions
Black potions can be made by combining a white potion with another potion. Only characters with Grand Master Alchemy skills can make complex potions. The resulting potion has a power equal to the average of the powers of the two ingredients. All potions appear as black bottles in the interface -- right-click on black potions to distinguish them.
Potion 1 Potion 2 Result -------- -------- ------ Accuracy Boost Green Pure Accuracy Endurance Boost Green Pure Endurance Intellect Boost Orange Pure Intellect Swift Potion Orange/Yellow Pure Luck Might Boost Orange Pure Might Personal. Boost Purple Pure Personality Speed Boost Purple Pure Speed
The potions in the group permanently increase the appropriate primary statistic by 50 points. Cure Paralysis Purple/Red Stone to Flesh Flaming Potion Purple/Blue Slaying Potion (adds "of slaying" to weapon) Divine Restor. Purple/Yellow Rejuvenation (removes magical aging)