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Might and Magic VII: For Blood and Honor Hints
Fire Magic
1 of 4: Fire Magic contains a wide variety of offensive spells. The higher the level, the more of these spells you can learn, and the stronger the ones that you already know become. If you're playing the Path of Dark, you might find that Dark Magic is more important than Fire Magic -- but even then, it will take a while to build up skill points in Dark Magic once you learn it. Master, if not Grand Master, in Fire Magic will therefore help you out a lot in combat -- and should be your primary goal in elemental spell skills, unless you want to opt for Invisibility (Air Magic) and combat avoidance.
2 of 4: Expert (requires 1,000 GP, level 4): Kindle Treasurestone in the Tularean Forest (tent south of Pierpont) or Lisha Redding in Tatalia (Tidewater)
3 of 4: Master (requires 4,000 GP, level 7): Ashen Temper in Harmondale
4 of 4: Grandmaster (requires 8,000 GP, level 10): Blayze in Erathia (in hills to the south of Steadwick)