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Might and Magic VIII: Day of the Destroyer Hints
How do I get to the rooms protected by the Rock Blast hallway?
1 of 7: Not all of the hallway is rigged to fire the Rock Blast trap at you.
2 of 7: If your Perception is 20 or more (level 7 master will do it), you can see the floor triggers in red. That makes it fairly easy to jump over them and get to the doors.
3 of 7: If you can't see them, it'll take a lot of experimenting and restoring your saved game to get past them, especially further down the hall.
4 of 7: One way that often works is to stick to the west wall of the corridor as you move north and south along it. The blasts will almost never hit you there.
5 of 7: If you don't have the patience to handle this early in the game, just wait until later. However, allow me to tempt you by saying that each of the six rooms branching off the hall has one or two treasure chests in it, all with very good treasure.
6 of 7: Matter of fact, one of the chests has the wondrous Ring of Planes, which is a special artifact ring that adds 40 to all the elemental resistances of the character who wears it. It's great for your Cleric, who needs to stay alive more than anyone else, because he's your main healer.
7 of 7: BTW: Town Portal and Lloyd's Beacon are far better ways to get out of the hallway once you're through with it. Walking back down it, even if you stick carefully to the west wall, is just tempting Fate (and she really hates that).