Get quick and convenient access to just the hints you need for Might and Magic VIII: Day of the Destroyer, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Might and Magic VIII: Day of the Destroyer Hints
How do I make it through the large room with all the floor traps?
1 of 8: Carefully navigate your way around the glowing red floor spaces that denote trap triggers.
2 of 8: NOTE: In future dungeons, your Perception skill will have to be at a certain level for you to see stuff like this. Here, you don't have to have Perception at all.
3 of 8: Once you make it past this room, it's a short walk up some stairs (and through some Serpentmen) to the exit.
4 of 8: However, don't leave yet. There's a secret wall chest in here.
5 of 8: You need to step on a particular glowing red floor patch to open it.
6 of 8: Save your game and experiment.
7 of 8: You'll find that it's the patch that's directly north of the trap spitter in the middle of the room.
8 of 8: Once the wall panel slides aside, open the chest to find the Idol of the Snake.