Might and Magic VIII: Day of the Destroyer Hints

Teachers

  • Remember that experts (E) require a skill level of 4 or higher to train you, masters (M) require expertise and a skill level of 7, and grandmasters (GM) require mastery at level 10 plus class promotion.

    Skill             Name                  Location
    ---------------------------------------------------------------------------------------
    Alchemy E         Tabitha Watershed     Watershed Cottage in north central part of town
    Bow GM            Solis                 Hall of Solis at west end of town
    Chain M           Halian Eversmyle      Eversmyle Hall at west end of town
    Dagger E          Lori Vespers          Vespers Hall at west end of town
    Dark Elf E        Fedwin Dervish        Dervish Estate at west end of town
    Dark Elf GM       Ton Agraynel          Agraynel Hall at west end of town
    Dark Magic E      Patwin Darkenmore     Darkenmoore Hall in west part of town
    Disarm Trap M     Kelli Lightfingers    House of Lightfinger in west part of town
    Earth Magic M     Dorothy Sablewood     Sablewood Hall in north central part of town
    Fire Magic M      Solomon Steele        Steele Estate in north central part of town
    ID Item E         Kyra Sparkmen         Sparkman Home in west part of town
    Meditation M      Gretchin Nevermore    House of Nevermore east of Merchant Guildhouse
    Merchant M        Fenton Iverson        Iverson Estate in center of town
    Mind Magic E      Shane Krewlen         House of Krewlen in west part of town
    Perception E      Silk Nightwalker      Nightwalker Cottage in west part of town
    Shield E          Qillain Moore         Moore Cottage at west end of town
    Spear M           Ashandra Withersmythe Withersmythe Estate at west end of town

    Fenton Iverson requires you to also have a Personality of 50 to become a Merchant master.