Get quick and convenient access to just the hints you need for Might and Magic VIII: Day of the Destroyer, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Might and Magic VIII: Day of the Destroyer Hints
Teachers
Remember that experts (E) require a skill level of 4 or higher to train you, masters (M) require expertise and a skill level of 7, and grandmasters (GM) require mastery at level 10 plus class promotion.
Skill Name Location --------------------------------------------------------------------------------------- Alchemy E Tabitha Watershed Watershed Cottage in north central part of town Bow GM Solis Hall of Solis at west end of town Chain M Halian Eversmyle Eversmyle Hall at west end of town Dagger E Lori Vespers Vespers Hall at west end of town Dark Elf E Fedwin Dervish Dervish Estate at west end of town Dark Elf GM Ton Agraynel Agraynel Hall at west end of town Dark Magic E Patwin Darkenmore Darkenmoore Hall in west part of town Disarm Trap M Kelli Lightfingers House of Lightfinger in west part of town Earth Magic M Dorothy Sablewood Sablewood Hall in north central part of town Fire Magic M Solomon Steele Steele Estate in north central part of town ID Item E Kyra Sparkmen Sparkman Home in west part of town Meditation M Gretchin Nevermore House of Nevermore east of Merchant Guildhouse Merchant M Fenton Iverson Iverson Estate in center of town Mind Magic E Shane Krewlen House of Krewlen in west part of town Perception E Silk Nightwalker Nightwalker Cottage in west part of town Shield E Qillain Moore Moore Cottage at west end of town Spear M Ashandra Withersmythe Withersmythe Estate at west end of town
Fenton Iverson requires you to also have a Personality of 50 to become a Merchant master.