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Might and Magic VIII: Day of the Destroyer Hints
Map Key
1 = Exit to the Plane Between Planes.
2 = This secret door won't open when you click on it.
3 = The two levers in this area aren't useful.
4 = This one-way door only opens from the side that the 4 is on.
5 = Door to Escaton's Throne Room.
a - l = Buttons and levers that open locked doors.
A - L = The locked doors that the corresponding levers and buttons open.
The yellow F's are floor treasure, possibly including artifacts (if you haven't reached your artifact limit yet).
The red lines show where secret doors are. You can still open them if your Perception isn't high enough to see them glow red.
The little green squares denote treasure chests and cabinets that can be raided for high-level treasure. Note that the lock on each requires a Disarm Trap grandmaster to open safely.