Get quick and convenient access to just the hints you need for Might and Magic VIII: Day of the Destroyer, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Might and Magic VIII: Day of the Destroyer Hints
Notes and Extras
1 of 4: The well in the center of the village can raise a character's Personality up to 16 or 17.
2 of 4: For some reason, unicorns like to keep treasure in boxes. Don't neglect to raid their two big camps at the NW and SE corners of the outdoor area.
3 of 4: Be sure to kill and loot all the Clerics of the Sun that are wandering about the village sometime. For some reason, they have much more money than regular clerics do (way over 1,000 gold each). That's a great way to build up your cash after (or right before) spending it all on spells in the nearby Guild of Light.
4 of 4: The Heroism pedestal NW of the village doesn't work.