Item Usage Tips
  • 1 of 10: Almost every monster you kill will leave a small treasure bag where it dies. Always use it to open it and raid it of all its treasure. You'll pick up a lot of junk items that you don't want that way and can sell them all at a shop (any shop) to make money. Another thing to note with treasure bags is that they might vanish if you don't nab them more or less immediately after killing the monsters.
  • 2 of 10: You can sell any item at any shop, but not all shops everywhere give the same amount of money. The black market people in the Thjorgard City tavern (upstairs room) give the most, followed closely by Sturmford City's and Drangheim City's shops.
  • 3 of 10: When you have a bunch of stuff to sell off, give all those items (and only those items) to the character with the highest Merchant skill. Then, when you're viewing that character's inventory on the shop display, just press and hold SHIFT-S to sell everything off super-quick.
  • 4 of 10: The exact inventory of a shop is set when you first talk to the shopkeeper, and again when you talk to him after his inventory regenerates (which happens every couple of months). If you're after one or more particular items, it's best to quicksave (F5) right before you talk to the shopkeeper, then quickrestore (F9) if he doesn't have what you want. This is especially useful if you're after a particular skill or spell book.
  • 5 of 10: The contents of treasure chests work similarly. They're set when you first enter the indoor or outdoor area that the chest is in, and then again when you enter the area after it regenerates (this takes 30 days for most areas). Some few areas have treasure chests that never regenerate, and some have chests that regenerate every time you exit and reenter the area, even if very little time has passed. Watch for those, since you can "pump" them for lots of goodies!
  • 6 of 10: Some items have a special attribute on them that can increase a stat, resistance, or skill of the character that readies them. As in previous games, readying two objects that increase the same skill isn't useful. Only ready the one with the biggest bonus, and get rid of the other one. For instance, if I had a ring that increased my Armsmaster skill by 1 and another one that increased it by 2, I'd ready the +2 ring and give the +1 ring to another character (or sell it). Note that this doesn't apply to stats and resistances, so ready as many items that increase Might (for instance) as you can.
  • 7 of 10: Develop the Identify Item skill as early in the game as you can (or hire the NPC in Thronheim City who can identify everything for you) since items that aren't identified will not bestow their benefits upon you if you ready them. Also, you'll get cheated if you try to sell them before they're identified. Note that this is totally different from previous Might and Magic games, so get used to the new way that this is handled.
  • 8 of 10: Always be on the lookout for weapons that are "of Fear," "of Brawlers," or "of Stoning." They all have a chance of stunning or paralyzing an enemy every time they hit. If several characters have such weapons readied, even if the weapons are just wimpy clubs or something, they can easily handle small groups of monsters that otherwise would be way too powerful.
  • 9 of 10: Other tremendously useful item modifiers include "of Health" (regenerate hit points), "of Meditation" (regenerate spell points), and "of Amelioration" (regen both HP and SP). With items like those readied, you can regain hit points and spell points quickly just by using the rest menu's option to wait 1 hour. No risk of untimely random encounters!
  • 10 of 10: The Enchant Item spell is of the lowest order (anyone with Elemental and Spirit skills can learn it and cast it), so get it and start casting it on unenchanted items so that you can sell them for more money (or even use them once they have a good enchantment on them). The only problem is that the spell will break the item you try to enchant if it fails, which it sometimes does if your caster isn't an Elemental Magic GM. Either have someone good at the Repair Item skill fix the items, or use the quicksave (F5) and quickrestore (F9) features to save after every successful enchanting and restore after every unsuccessful one.