Misc. Tips
  • 1 of 10: The SPACEBAR is the default use/open key, but you have to make sure the crosshairs are pointing right at what you want to use or open when you hit the SPACEBAR. (Also, you have to be close enough to it to reach it.) Due to this, I've always found it convenient to define the left mouse button (button 0) as a secondary "key" for this feature and usually use it instead of the SPACEBAR.
  • 2 of 10: One feature that's easy to overlook is the party formation (F key by default). You can help to protect your less beefy members by moving them away from the front line. A good time to re-form your party is right after getting a new NPC fighter (like Forad Darre) -- put *him* in the front!
  • 3 of 10: To find out what time it is and what day of the week, bring up the rest menu (the R key is the default for that). Note that this doesn't work if there are hostiles nearby.
  • 4 of 10: If you have wimp NPCs with you who give you some sort of non-combat benefit (like 20% extra gold or 10% extra XP), you don't have to keep them conscious to derive the benefit of their company. This is good, because otherwise you'd have to keep healing them after every combat.
  • 5 of 10: If you donate money at temples repeatedly, they'll throw a few spells on you for being so nice.
  • 6 of 10: Adverse conditions in this game work a little differently than in previous Might and Magic games. Most notably, nearly all conditions will wear off on their own given time. This includes poisoned, diseased, and cursed. The main thing to watch out for is the hit point loss that you'll be taking while the poisoned and diseased conditions are on you. You should carry around a good supply of curative potions until you have someone who can cast a high-level Purify spell.
  • 7 of 10: If you get tired of all the character portraits getting in the way of the view, simply press the \ key to toggle the HUD (Heads Up Display). Note that you can't do this when hostiles are nearby.
  • 8 of 10: When you died in previous Might and Magic games, your characters were all resurrected with 1 hit point (and 0 gold) at a certain preset location. However, in MM9, the game merely restores the autosave, which is made whenever you enter a new area, whether indoor or outdoor. This means that the old "goldless suicide" strategy of putting all your gold in the bank before repeatedly rushing an overwhelming force and doing as much damage as possible before dying is no good anymore -- all your damage will be undone by the restoring of the autosave.
  • 9 of 10: There aren't very many areas in the game that are totally dark, but there are a few. When you're in one, forget about the feeble Torch Light spell -- even if it's cast by an Elemental GM, it can barely let you see your hand in front of your face (so to speak). Instead, use the game's automap to help you navigate around. Also, you can repeatedly cast Chain Lightning to light up the place considerably.
  • 10 of 10: For the background music, the game plays MP3 files from the "Music" directory under the main MM9 install directory. If you get sick of the original tunes, you can replace them with any MP3 files you've got. For instance, I think it's really cool to change the combat tune to be Agent 51's "Red Alert."