The Elder Scrolls III: Morrowind Hints

Annotated Map Key

  • 1 = Kogoruhn (Sixth House stronghold). This stronghold doesn't have a Propylon Chamber. You'll be sent here on a main quest and on a Temple quest.
    2 = Mamshar-Disamus Ashlander Camp.
    3 = Drinith Ancestral Tomb.
    4 = Bensamsi (Sixth House base).
    5 = Kora-Dur. The door is locked at a lock level of 95. A Daedric shrine quest sends you here (with a key).
    6 = Bthuand. A vampire quest requires you to come here.
    7 = Ahanibi-Malmus Egg Mine.
    8 = Assalkushalit Shrine.
    9 = Charma's Breath (Ash Vampire lair). You can come here on a late main quest series optional quest.
    10 = Vemynal (Ash Vampire citadel). You'll need to come here on a main quest. You can also come here on a late optional main quest.
    11 = Mausur Caverns.
    12 = Ularradallaku Shrine. An item needed for a Morag Tong quest is inside.
    13 = Dagoth Ur. This is the citadel of the big endgame baddie himself, and is therefore the last stop on the main quest series. Also, you may come here earlier for a Temple quest.
    14 = Tureynulal (Ash Vampire citadel). You can come here on a late main quest series optional quest, or on a main quest shortcut. A Temple quest sends you here, and this is one of the few places a certain book needed in a Mages Guild quest can be found.
    15 = Salvel Ancestral Tomb (renegade Quarra vampire hideout). A vampire quest takes place here.
    16 = Zergonipal Shrine.
    17 = Tin-Ahhe (bandit cave).
    18 = Maran-Adon (Sixth House base).
    19 = Cavern of the Incarnate. You visit this on a main quest.
    20 = Dun-Ahhe (sorcerers lair).
    21 = Dareleth Ancestral Tomb.
    22 = Elith-Pal Mine. A Fighters Guild quest sends you here.
    23 = Sur Egg Mine.