Get quick and convenient access to just the hints you need for The Elder Scrolls III: Morrowind, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
The Elder Scrolls III: Morrowind Hints
Travel
1 of 5: You can travel on foot south to the Seyda Neen region, east to the Bal Ur region, and north to the Ald'ruhn region.
2 of 5: The silt strider in Balmora City can take you to Ald'ruhn, Seyda Neen, Suran (Bal Ur region), and Vivec.
3 of 5: The boat in Hla Oad can take you to Ebonheart (Vivec region), Gnaar Mok (Ald'ruhn region), Molag Mar, and Vivec's Foreign Quarter.
4 of 5: The Propylon Chamber on the Hlormaren stronghold can teleport you to Marandus in Bal Ur and Andasreth in Ald'ruhn if you have the Propylon indices for those locations.
5 of 5: The Mages Guild in Balmora City can teleport you to the guilds in Ald'ruhn, Caldera (Ald'ruhn region), Sadrith Mora, and Vivec.