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The Elder Scrolls III: Morrowind Hints
Editing Your Character
In order to use these cheats, you need to select your character so that the console window's title bar reads "Console (PlayerSaveGame)." Or instead, you could just add "player->" in front of each command, as in: player->setlevel 49.
Once that's done, you can type any of the following cheats to change your character. Always replace # with a number.
* setlevel # - Set your level to #. You have to rest and level up afterwards, or save and restore your game. * sethealth # - Set your current and max health value to #. * setmagicka # - Set your current and max magicka value to #. * setfatigue # - Set your current and max fatigue value to #. * set<attribute> # - Replace <attribute> with the name of an attribute to set it to #. For instance, to set Strength to 100, you'd type: setstrength 100. *WARNING*: Remove all temporary bonuses from an attribute before attempting to use a "set" cheat on it. * set<skill> # - Works similarly to "set<attribute> #". When a skill has more than one word in its name, just leave out the spaces and hyphens, as in: setheavyarmor 100. * setattackbonus # - Higher numbers make it easier for you to hit while attacking. * setdefendbonus # - Higher numbers make it harder for melee attacks to hit you. * setarmorbonus # - Adds # to armor class. To get it to register, remove and re-equip one piece of your current armor. * setchameleon # - Sets a sort of "natural" Chameleon effect to make you hard to see. * setresistmagicka # - Sets a "natural" Resist Magicka effect. * setreputation # - Set your global reputation value to #. * setflying # - Turn setflying on with # as 1, then cast the Levitate spell. You'll be able to levitate at the spell's strength even after it wears off. To stop levitating, turn setflying off with # as 0 and cast the same Levitate spell again. * setwaterwalking 1 - Turn on water-walking mode. A 0 turns it off. * setwaterbreathing 1 - Turn on water-breathing mode. A 0 turns it off. * setswimspeed # - Set your swimming speed. 100 is fast and 1000 is way too fast! NOTE: You can view the values of all of the above "set" items simply by replacing "set" with "get" and not using a number parameter. For instance, to see what your current innate magicka resistance is, type getresistmagicka.
* addspell "<spellname>" - Replace <spellname> with the name of the spell that you want to put into your character's spellbook. For instance, to give him the Chameleon spell, type: addspell chameleon. * removespell "<spellname>" - Remove a spell from your spell list. This is only useful if you use "addspell" to give yourself a constant effect (see below), and later want to take it off. The main usefulness of "addspell" is to put neat constant effects on you that you can't get otherwise.