Myst III: Exile Hints

A note about this age...

  • Since this is a more "natural" age than the other two, you may find that the paths are not as straight as in the other two ages.  However, they're still generally fairly "linear," in the sense that you rarely have to make a decision about which way you want to go.  I'll try to point out any forks or any particularly difficult twists and turns, but I won't walk you around every last curve.  If you seem to be lost, just look around the screen a bit, and you'll probably find your way out.

    Also, if you're totally lost about what you should do, you may want to try reading the first set of hints that cover something you haven't already done.  Since this age is filled with many strange sorts of plants, you might not know exactly what you're trying to do until after you've already done it.