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Nancy Drew 1: Secrets Can Kill! (Remastered) Hints
How do I distract Connie?
1 of 7: Did you see a cipher message that might be helpful here? We're looking for a way to make a loud distracting noise somewhere else in the school so Connie will get up and go look into it.
2 of 7: Do you remember one that mentioned something that would play an alarm? It was to the left of the library door.
3 of 7: It says, "Grape, grape, orange, cool, will play the alarm in the school." That's clearly a reference to one of the soda machines. But if you try pushing those buttons on the machine in the student's lounge --
4 of 7: -- Connie sees you do it and gets you expelled. So that would be a *bad* idea, then.
5 of 7: Instead, go to the machine farthest from the lounge -- that's the one by the gym --
6 of 7: -- and push those buttons, without putting in a quarter. This sets off a loud blaring honk like a car alarm, and Hulk says you'll have to get Connie to shut it off. Oh, the life of a school monitor.
7 of 7: Once the alarm is going off, go tell Connie about it. She'll immediately take off, which gives you a chance to root through her stuff and let yourself into the teacher's lounge.