Nancy Drew 30: The Shattered Medallion Hints

Raid

  • 1 of 10: This game seems unnecessarily complicated and random the first time you play it, but it's really pretty simple once you figure out what's going on. It's definitely time-consuming, though; every game takes ten minutes or more of real-world time, and it seems like a lot more when you're losing.
  • 2 of 10: The basic game play is that you spin, go forward that number of spaces, pit one of your cards against one of your opponent's cards, and then either go forward or back, depending on whether you won or lost the card fight. First person to get to the castle at the center of the board wins.
  • 3 of 10: Gameplay is almost all chance rather than skill; you can't decide what cards you'll have, you can't know what cards the others will have, and you can't determine where you land. The only things you control are picking which opponent you'll fight and which card you'll use.
  • 4 of 10: When there's a battle, the winner is determined by which character has the higher number in the color of the spot on the board where the player landed. For example, if you spin a 2 at the start of the game, that puts you on a red square. Pick an opponent to compete with, then pick one of your cards with the highest red number. They'll do the same, and the two cards will be shown. The highest one wins.
  • 5 of 10: The person whose move it is then moves according to the move number on the winning card. If that card was, for example, the Donkey King, you'd move forward 8 spaces if you won or back 6 spaces if you lost. Your opponent doesn't move at all. If the cards are a tie, neither of you move.
  • 6 of 10: You then each discard the card you battled with and draw another card from the deck, and the next player spins.
  • 7 of 10: There are a lot of other nuances -- for example, landing on a white square sends you forward to the next white square, and black squares send you back to the last black square -- and they are spelled out in the "Game Rules" book at the lower right corner of the game board, which you can pick up and read any time you like.
  • 8 of 10: If you don't like the way the game is going, you can back away from the board and abandon the game. If you want to start over, click on the table with the game again. If you don't, just walk away; you won't get paid, but you won't have to be bored for ten minutes either.
  • 9 of 10: As far as I can tell, the difference between easy, medium, and hard is how good your opponents are. Game play is exactly the same, but your opponents are more likely to play stupidly -- put up a card with a low score -- if you play the easy game.
  • 10 of 10: One last note: Don't bother saving the game in the middle. When you load in that game, you'll be back at the beginning and will have to start the whole game over again. So save before, and save after.