Get quick and convenient access to just the hints you need for Nancy Drew 11: Curse of Blackmoor Manor, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Nancy Drew 11: Curse of Blackmoor Manor Hints
How do I solve the frog puzzle?
1 of 6: You can't do anything until you get the fountain turned back on.
2 of 6: The point of this simple little game is found in Nancy's room.
3 of 6: There's a children's book on the mantelpiece above the puzzle box. It tells the story of Grenny the frog who went across the pond to meet the princess.
4 of 6: Once you have the water turned on, pick up the hose and squirt on the square where you want Grenny to go. If you meet a crocodile, you're bounced back to the beginning to start over.
5 of 6: This seems to be a matter of hit-and-miss, since the crocodiles move around between turns and are rarely in the same spot twice. The book says crocodiles like the middle of the pond and the trees best, but that doesn't always apply. Just keep jumping till you get to the princess.
6 of 6: Again, this puzzle works a little differently in the DVD version.