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Nancy Drew: Danger By Design Hints
How do I use the clock thing Dieter dropped?
1 of 8: After you finish making cookies, you'll be sent to the park on an errand and come across Dieter on a bench; when you try to talk to him, he runs off and leaves behind a strange clock thing.
2 of 8: When you go to his apartment to ask about it, he's in the darkroom and doesn't want to talk to you, but he tells you the clock is used on the wall. To the right of the bookcase with the fish tank, there's an obvious clock-shaped hole. Use the clock there.
3 of 8: Whoa! Weird! Nine cuckoo clocks. What are we trying to do here?
4 of 8: If you've played the other Nancy Drew games, you may recognize the puzzle type. We need to set all nine clocks to the same time -- but what time?
5 of 8: If you click on the clocks, you'll see that one of them doesn't move, the one in the middle. It's set at 3. So let's set all the clocks to 3 and see what happens.
6 of 8: As you probably anticipated, some clocks also control other clocks; for example, if you move the first clock, it also moves two other clocks. So how do we get them all to be set to 3 and STAY set? Read to the end of this hint for the answer.
7 of 8: You can figure this out yourself. Turn each clock and see what other clocks it affects. The way to outsmart puzzles like these is to turn first the piece that affects the most other pieces, leaving the ones that turn only themselves to the end. That is, if piece X turns five pieces, piece Y turns only itself, and piece Z turns two, do X, then Z, then Y. See?
8 of 8: Label the clocks A through I, like this: ABC DEF GHI -- and move them in this order: