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Nancy Drew: The Haunted Carousel Hints
How do I win at Swimmer's Itch?
1 of 5: Swimmer's Itch is the second midway game on the left. The object of the game is getting the swimmer to the beach before the storm hits. You do this by moving obstacles out of the way of your swimmer, so that you can move your swimmer across the board from the sea on the right to the beach on the left. Instructions are provided at the beginning of the game. Work quickly before the rain turns to hurricane! When you win Swimmer's Itch, you will earn a seahorse token.
2 of 5: You begin playing Swimmer's Itch by inserting your Fun Card into the slot below the game. If you've run out of Fun Credits on your Fun Card, stop by and see Harlan; he'll give you another Fun Card.
3 of 5: You may choose an easy game or medium difficulty, but winning at either will earn your seahorse token.
4 of 5: The moves to win at this game are not given here. Just keep moving obstacles out of the swimmer's way as quickly as you can. The first round is simple, and the next two rounds are a bit harder. All three can be done without too much effort.
5 of 5: Now that you've won Swimmer's Itch, take your seahorse token that arrived in the tray below the game.