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Zork Nemesis Hints
How do I open the shaking door on the 20th floor?
1 of 12: You can't open it in its present state.
2 of 12: Or perhaps more accurately, you can't open it in *your* present state.
3 of 12: Look for something that might help alter your state.
4 of 12: It was also described in the journal that came with the game.
5 of 12: The only room you can access so far on this floor contains a chair of "a thousand fingers."
6 of 12: Maybe you should try sitting in it.
7 of 12: But you don't know how to operate it.
8 of 12: There's a barrel just next to the chair with a crank in it. If you turn the crank, someone claiming to be Dr. Sartorius will come out and offer to give you a treatment in the chair.
9 of 12: So take her up on that offer -- sit in the chair.
10 of 12: When you get out, notice that everything else is shaking like the door.
11 of 12: In your present state, you should be able to open the door.
12 of 12: If the world returns to normal before you open the door, you weren't fast enough. Once you've received the treatment, speed is the only thing that will help you open the door.