Zork Nemesis Hints

There isn't anything left to do here. Where should I go next?

  • 1 of 13: First, make sure that you've found all four elements in the temple.
  • 2 of 13: Once you do that, you'll be given a gift by the alchemists.
  • 3 of 13: It's a bright ball.
  • 4 of 13: Have you seen any places that could use such a ball?
  • 5 of 13: One that looks like a sun?
  • 6 of 13: Go to the model of the solar system in the dome behind the altar, and you should notice that it's missing a sun.
  • 7 of 13: The left-hand set of controls allow you to put the sun into the model.
  • 8 of 13: Move the lever to the middle position and you can then put the sun in the basket.
  • 9 of 13: Then move the lever to the top position to raise the basket.  The sun is now in place.
  • 10 of 13: All you need to do is rotate the planets.
  • 11 of 13: Each of the four elements (and alchemists) has a corresponding planet.
  • 12 of 13: Take a look at one of the books in the library if you don't know what the planets look like.  The scroll in the lab (the one with all the alchemical correspondences) can help you determine which planet goes with which element and alchemist.
  • 13 of 13: Drag the right-hand control to rotate the planets.  When you hear a ding, the sun is shining on one of the four planets.  Release the lever, and you will be transported to the home of the corresponding alchemist.