Get quick and convenient access to just the hints you need for Nine: The Last Resort, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Nine: The Last Resort Hints
Round 5
1 of 27: This is the final round of the Master Puzzle.
2 of 27: Phase 5 will be both the easiest and the most difficult phase you will face.
3 of 27: This round will present you with only ONE alphabet letter on the Middle Totem; no other symbols or notation boxes will be shown.
4 of 27: This letter will also be in YELLOW: play the note one time.
5 of 27: So far, this is a piece of cake, right?
6 of 27: The tricky part of this phase involves the fact that the letter shown is one you have never seen before.
7 of 27: In fact, the note for this letter does not even exist in Thurston Last's world.
8 of 27: Because it does not exist, there is no corresponding key for it on the keyboard.
9 of 27: If there is no key for this note, how do you play it? This is what you must figure out to solve the final round.
10 of 27: Listen to what the Turnip Guy says as the middle Totem turns to face you.
11 of 27: He says "If there were such a note, where might that note go?"
12 of 27: You must figure out where this nonexistent note MIGHT be, if it were real.
13 of 27: Well, we know that two letters of the alphabet were missing from the Wheel of Fortune.
14 of 27: These "missing letters" do not correspond to musical symbols or keyboard notes; they simply do not "exist."
15 of 27: From the Wheel, we know that these two nonexistent letters/notes are "M" and "R"; one of these letters will be presented to you in the final round.
16 of 27: The goal of this round is to determine on the keyboard WHERE the nonexistent note would be located, if it did exist.
17 of 27: Remember that the alphabet letters from the Wheel of Fortune were all listed in normal alphabetical order.
18 of 27: Therefore, a good guess about the placement of the nonexistent note might be WHERE it would fit in terms of the other alphabet letters.
19 of 27: "M" is found between L and N; "R" is found between Q and S.
20 of 27: You must locate these "surrounding" keys on the keyboard and figure out a way to show the Turnip guy and the Totems that the missing note might fit in between them.
21 of 27: When you get it right, you get a party in your honor.
22 of 27: Solution below.
23 of 27: Carefully align the pointing icon PRECISELY on the junction of the two "surrounding" keys on the keyboard (exactly where the two notes meet) and click-and-hold the mouse once.
24 of 27: You should see BOTH the keys depress and hear both the notes play simultaneously.
25 of 27: When you get it right, a big celebration with Salty, Isadora, and all the Muses will commence.
26 of 27: Congratulations! You won the game!
27 of 27: For an amusing alternate ending, try building the Time Bomb instead of the Muse Machine. Have Fun and Good luck!