Nine: The Last Resort Hints

General Game Comments

  • 1 of 16: This game is rated K-A (kids to adults). There is some violence in the form of shooting some monsters, and some very mild profanity from one of the "saltier" characters, but nothing gruesome, graphic, or rude.
  • 2 of 16: In my opinion, this game is appropriate for kids aged nine (no pun intended) and older, yet will provide ample amusement for adults who may recognize the voice acting talents of James Belushi, Christopher Reeve, Cher, and members of Aerosmith (who are hilarious as the game's "villains".).
  • 3 of 16: Nine MUST be run in 256 color mode.  You must change the color mode from the display option of your Windows Control Panel prior to running Nine, or the game will give you an error message and will not start.
  • 4 of 16: There is no artificial intelligence in any puzzle of the game, so you will never be playing "against the computer."
  • 5 of 16: There are two known bugs in Nine, the first of which causes the game to halt and give a Script Error: Index Out of Range with the choice to CONTINUE the game or QUIT.  You can CONTINUE and finish the game successfully, but the Script Error message screen may repeatedly pop up; you will have to hit "Continue" each time to progress gameplay.
  • 6 of 16: The second bug causes the game to present weird fluorescent colors in the Basement or other locations, which may continue intermittently to the end of the game.  Again, you can continue to play and win the game with this new color scheme, but the colors may be distracting.
  • 7 of 16: With my disc, my first game displayed BOTH these bugs; it was annoying, but I still completed the game successfully.  The next (new) game I started and played showed NEITHER of the bugs!  Same computer system, same disc, same everything.  You may want to try starting a New Game if you see these bugs occurring -- I don't know if it will work every time, but it is worth a try. In the past, GT Interactive provided replacement discs to those who discovered these problems; check their website (http://www.gtinteractive.com/) for updated information about bugs, patches, fixes, or replacement discs.  
  • 8 of 16: While playing Nine, explore and pick up everything you can!  You will only be able to carry one object at a time, though, and things CAN be taken away from you while you are carrying them; so be careful where you go while you are carrying certain items.
  • 9 of 16: Also be careful about LEAVING objects lying about the house once you pick up something from its original location.  If you put the item down in an "incorrect" or unguarded area, it may not be there when you return!
  • 10 of 16: Nothing in the game can "kill" you UNTIL the Endgame, so have fun without fear while exploring the Last Resort.
  • 11 of 16: There is no way to get "stuck" in Nine.  You will not be allowed to place any object in a "wrong" location permanently, you can always get things back that are stolen from you (provided you can find where they were moved to), and you will always have the ability to try every puzzle multiple times or back away to try it again later (with the exception of Endgame).  If you are stumped in one area of the house, move on to another.
  • 12 of 16: At the Endgame, you CAN be "killed!"  If you fail the final puzzle here, you lose the game and will get a stern reprimand from Thurston Last.
  • 13 of 16: Like most adventure games, Nine is very non-linear; that is, you can enter many of the rooms and solve the different puzzles in any order you wish. Some rooms and places will only become available to you, though, after you have completed some other section of the game first.
  • 14 of 16: There are many interesting people and things in the Last Resort that you can interact with.  Some of them will be critical to completing the game; others are just there for your entertainment. 
  • 15 of 16: There are also a LOT of red herrings in this game: symbols, numbers, notations, and objects that do not contribute to the game's solutions, and may even throw you off track.  The best way to approach Nine is to keep copious notes of everything you see and hear.  You never know when some piece of information will come in handy.  In the end, all the pertinent information will gel together to provide you with a solution for the Master Puzzle at Endgame.
  • 16 of 16: With each New Game that is started, a completely different arrangement of symbols, numbers, and notations will be employed!  Therefore, the solutions to many of the puzzles will change from game to game.  Also, a "code-breaker" that you may have tediously worked on for one game may be completely useless for a New Game.  On the upside, this makes for great replayability!  Have fun and good luck!