Neverwinter Nights: Kingmaker Hints

Cave Notes

  • 1 of 8: There are some loose stones you can click on at the beginning of the passage that leads to the NE chamber.
  • 2 of 8: If you push the stones, they'll cause some rubble to block the passage to the north. (If you later decide to go that way, just bash the rubble.)
  • 3 of 8: When you come to a locked door, you can either bash it or wait and let your henchmen try to deal with it.
  • 4 of 8: A short way west of the loose stones is a locked door with some prisoners on the other side of it. You can't bash or picklock this door, so you'll have to get the key.
  • 5 of 8: You'll need to kill the goblin shaman in the area near the SW corner of the map and get his key before you can free the prisoners and collect 500 XP.
  • 6 of 8: You can get to the shaman's area and back without fighting the chieftain and his guards by going west at the path split that's past the locked doors that are south of the water wizard area (the east doors lead to the chieftain's area).
  • 7 of 8: If the shaman goes invisible during the battle, run away and see if your henchmen can do anything to him.
  • 8 of 8: If the shaman dies while invisible, you may have to exit and reenter the cave area in order to loot his body and get the key.