Get quick and convenient access to just the hints you need for The Elder Scrolls IV: Oblivion, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
The Elder Scrolls IV: Oblivion Hints
A Plot Revealed
1 of 10: To start on this next quest, talk to Traven on the third day after the previous quest was finished. (In other words, two midnights have to pass first.)
2 of 10: He'll send you to Bruma to check on Jeanne Frasoric at the Mages Guild since she's been out of touch for a while.
3 of 10: When you enter the Bruma Mages Guild building, you'll find that the place has been trashed by necromancers.
4 of 10: Kill off the undead in the starting area, then find the only accessible door to the Mages Guild Living Quarters area.
5 of 10: There are a lot of undead down there, so feel free to retreat back through the door you came in through in order to get some maneuvering space.
6 of 10: After the Living Quarters area is cleared out, go through its other door to reach the other ground-level part of the Mages Guild.
7 of 10: Head up the stairs to find the necromancer in charge of this assault.
8 of 10: The moment you kill her, J'skar will become visible and talk to you.
9 of 10: After you ask him about the King of Worms, go back the way you came until you can exit the building, then fast-travel back to the Arcane University.
10 of 10: Talk to Traven about J'skar to deliver the bad news and finish the quest.