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Portal 2 Hints
How can I get a turret to where it'll shoot Wheatley's monitor?
1 of 12: You'll need to knock two of the turrets off their platform with the repulsion gel, but not all three.
2 of 12: Quicksave as the gel starts to appear in the extended funnel that's above the turrets, then relocate the blue portal when either the gel's leading edge or trailing edge is above the middle turret.
3 of 12: If that doesn't knock exactly two turrets off of the platform, quickrestore and try again.
4 of 12: Once there's only one turret left, getting to it and picking it up is less dangerous, but still really, *really* hard.
5 of 12: Running out to it probably won't work, so try portal-flinging yourself onto the turret platform.
6 of 12: To do that, put the orange portal on the wall where the excursion funnel is hitting it, then put the blue portal on the floor in the corner to the right of the chamber's entry door. Step into the funnel and let it carry you up to the low ceiling, then relocate the orange portal to the high-up wall section that's to the left of the turret platform.
7 of 12: There's a very high probability that you'll either fall off the platform or knock the last turret off, especially with all that bouncy repulsion gel that's on the platform now. Even if you don't bounce yourself or the turret off, it'll almost certainly kill you before you can get to it.
8 of 12: The only way I was ever able to pull this off was to knock off the left and right turrets, leaving only the middle turret. That's tricky to do, and requires two gel-funneling trips.
9 of 12: On the first trip, quicksave as the gel starts to appear in the extended funnel above the turrets, then quickly relocate the blue portal when the gel's leading edge is almost over the left turret. That should knock off the left turret only. If not, quickrestore and try again.
10 of 12: On the next trip, quicksave in the same place (or a tiny bit later), then relocate the blue portal when the gel's trailing edge is over the middle turret. That should cause it to knock off the right turret only. Again, quickrestore if necessary until it happens.
11 of 12: Once only the middle turret is left standing, do the portal-fling mentioned above, and start crouching the moment you get flung. That'll stop you from bouncing on the gel, and you'll hopefully land right next to the turret without knocking it over.
12 of 12: If you do bump the turret, you'll still be able to save it if you turn and grab it quickly enough. You can then carry it over to where it can see Wheatley's monitor, then drop it to get it to shoot the thing.