Get quick and convenient access to just the hints you need for Quest for Glory 5: Dragon Fire, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Quest for Glory 5: Dragon Fire Hints
How can I go back up inside the hat?
1 of 5: Yes, but only for about the first week of the game play.
2 of 5: Fighters, thieves and paladins can just kick the portal. A wizard should aim a Trigger spell at the steps of the portal to activate it.
3 of 5: It is important that your wizard visit Erasmus every day, especially during the first week.
4 of 5: After the first week, a wizard is the only person who can visit Erasmus' home in the clouds.
5 of 5: After Erasmus falls ill (on or about Day 10), not even your magician's spells will open the portal.