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Quake 4 Hints
How do I get to the control room to open the hangar doors?
1 of 14: After Hollenbeck's through talking to you, go through the door that leads back to where you got the DMG earlier.
2 of 14: Some berserkers will attack you in that room, so retreat and let Hollenbeck help you finish them off. (It's okay if Hollenbeck gets killed helping you -- the game won't suddenly end.)
3 of 14: Then continue on through the unlocked door at the other end of the room.
4 of 14: Move on to get to a small room with a lift in the center of it that you can take up.
5 of 14: NOTE: To avoid damage while approaching that room's door, you'll need to jump over the little floor fire.
6 of 14: Soon after that, you'll be back in the wrecky corridor that you first found Hollenbeck in.
7 of 14: Find the nearby Hangar 3 door and use the control panel that helpfully appears to activate the bridge.
8 of 14: Make your way carefully across the bridge to the other door labeled "Hangar 3" (the one you came through is labeled "Storage" on this side) without falling off or being sizzled by the central energy column.
9 of 14: After gunning down a gunner, you can move on to the control room.
10 of 14: Use the blue panel on the central railing in there to open the hangar.
11 of 14: That still doesn't let the impatient Falcon 1 in, though, so look around for a way to move on to another control room.
12 of 14: Find the now-active panel on the wall to the right and use it to call a lift that can take you down a floor.
13 of 14: Go through a door and take another lift up, then move on to a room where there are *two* powerful "tank" creatures that attack you at once!
14 of 14: At the top of that lift is the control room with the panel you need to finally open the hangar's outer doors and let Falcon 1 come in and land.