RHEM Hints

Any other general gameplay tips?

  • 1 of 6: Always carefully follow the Golden Rules of Adventure Games. You know, generic every-game rules such as "save frequently," "explore everywhere and try everything," etc.
  • 2 of 6: Any of you who've played Myst, Riven, or the many other similar games should realize after only a few moments of playing RHEM that it's a tribute to those games written by someone who's a true fan of the genre.
  • 3 of 6: To be specific, that genre includes all adventure/puzzle-solving games that have the following features:  

    * huge, complicated areas to explore
    * really amazing-looking still graphics with minimal animation and sound
    * a puzzle-solving focus on figuring out how to work gadgets and gain access to new areas
    * clues to solving puzzles are widely scattered and require much combing/translating/decoding
    * puzzle-solving methods and data are rarely random, thereby making most large clue-gathering portions of the game skippable if you know all of the answers ahead of time
    * very little if any inventory management or NPC interaction (and certainly no action or combat at all)
    * a game plot that is very sparse and unclear, usually having your arrival at the game area and your purpose there be a complete mystery (from which the name Myst was originally derived, no doubt)
  • 4 of 6: The best way to cope with such a game and figure out its puzzles on your own is to explore patiently and take careful notes on everything you see (panels, designs, color patterns, etc.). Remember that putting together visual clues from several different locations in order to figure out a gadget or gain access to a new area comprises 90% or more of the entire game. Inventory management and talking to other people is rarely much of an issue.
  • 5 of 6: Your note-taking should always include sketching maps of the game area and its various subareas. You could always use my maps, but it's usually more stimulating to the ol' gray matter to carefully explore and create your own.
  • 6 of 6: If you find that you really like this kind of game, you should hurry out and buy the Myst Trilogy at your local software store. It contains the game that started the entire genre (Myst) plus its two official sequels. I'm also partial to Zork Nemesis, but it may be a bit harder to find.