Rhem 2 Hints

About This Hint File

  • Rhem 2 is a game filled with puzzles and obstacles that require you both to explore carefully and also to collect hints all over the place. So if you're stuck on a specific situation, that's most likely either because you didn't explore enough and did not find all the hints or because you don't know how to interpret a hint to solve a puzzle. Well, with the first one, the only way I can help is to tell you where you could find specific hints, but with the second one I'll be glad to interpret the hints for you.

    Due to the complexity and interaction of the puzzles, at most times I cannot give hints on one puzzle without you having to solve part of other puzzles, and sometimes the hint topic can't describe exactly which puzzle the hint is about. So where it is possible, I tried to keep up a specific structure in writing these hints by first telling you what puzzle I'm talking about (by giving a rough description where you can find it), before starting to give hints on the puzzle itself; then I describe the steps for the puzzle, giving links where it touches others, and finally I solve the puzzle for you. If I tell you to look in a puzzle you haven't encountered yet, stop reading and first try to find and then solve that puzzle until you come to the part where you get the new hint for the actual puzzle you're stuck with. To adapt this chaotic nature of the puzzles to the hint file I refrained from giving the hints in a specific order. If you can't see what hint I'm talking about by its title, you should see it at latest after reading the first hint. If that still doesn't ring a bell DON'T PROGRESS!!!

    I tried to give a top-level hint to each puzzle you can stumble across without any goal in mind, and for Part 2 I arranged them according to where the puzzle appears. I hope you get used to the structure to find the hint you want. If you don't see what you're looking for, try to find out which higher-level puzzle your puzzle belongs to and search for that hint. The hint structure isn't so deep that you won't find your actual puzzle sooner or later.

    One more word about this game: Everything you encounter can be a puzzle or a hint to a puzzle. If you see something and don't find it in this hint file, it's most probably a hint, so write it down. As progress in this game is by the puzzles you solve, not by the hints you collect, this hint file takes the approach of starting with the puzzles to explain the game. Anyway, if I gave a top level topic for every puzzle AND every clue, this hint file would grow to that extent that it would be too confusing to read. In this game, there's not that as much mindless walking around as in the first Rhem, and you soon will find the puzzles to the hints you collected. Also, most of the time, the connection between hint and puzzle is obvious, so this is another reason why I concentrated my structure on the puzzles.

    This means you will not find a hint of the form "What should I do with the painting ... ?" when the answer would be "Write it down! You will need it in the ... puzzle!" Even if the reward for solving puzzle A is a clue to another puzzle B, I don't mention this in the hint for A. I think it would spoil some fun of the game if I explained what puzzles you will come across before you reach them.

    And now enjoy the hint file!