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Rhem 4 Hints
About This Hint File
Those who know my other hint files know what comes next, but please read this text anyway.
This hint file is based on a German version of the game. Although I crosschecked my hints with an English walkthrough, I can't guarantee that the hints I give here will apply perfectly to the English version of the game.
Whenever I refer to a game element that doesn't ring a bell (like "remember the ringing bell puzzle!"), don't read ahead! I tried to give a link to each of those puzzles when I refer to them but to err is human. If you don't know the puzzle, you might not be far enough in the game to get that hint, so you could spoil the game by reading a hint that tells too much. And you probably haven't gotten far enough in the game for the hints to help you anyway.
I split up the regions of Rhem into geographical areas to make the main level of the hint file structure a bit more manageable. When I thought it might not be exactly clear what a specific puzzle is for, I put the hints to that puzzle directly in the section described by the area. But since puzzles are often related, the hints may be located elsewhere. If you can't find the hint where you first thought, either look for hints to other puzzles that have you stuck, or try to guess what other puzzle might be connected with the puzzle you are looking for and try that section.
Although most of the puzzles have a graphical solution, to keep the file manageable, I only give graphics where they are absolute necessary. And if a handmade sketch can do the job, I made one rather than providing a screenshot.
At the end of the hint file, you'll find a list of all fragments and in which puzzle you'll find them. From there you can jump directly to the puzzle hints. As not all puzzles are directly reachable, this list might contain spoilers if you haven't seen the fragment puzzle yet, so use that list only as last resort.
And one more word: This hint file (like my hint files for Rhem 3 and Rhem 2) is based on puzzles, so you will find hints like "When I press a button a display shows ... What does that mean?" only when absolute necessary for the understanding of a room or area, so as not to spoil the puzzle these elements are clues for. Whenever something happens and you can't yet relate it to another puzzle, write it down or (if the game allows it) add it to your in-game notebook. Also if there's a door/box/safe/mechanism to be opened by a button next to it, and the button has to be activated by a puzzle, don't wonder when I only describe the puzzle and don't tell you again that finally you have to press the button.