Return To Mysterious Island 2: Mina's Fate Hints

How can I appeal to Amber?

  • 1 of 14: Head to the sawmill, and use what should be the last of your 21-foot poles (you can always go cut down another tree to make more) to cross over the brambles here.
  • 2 of 14: Grab some trulca if you want some food -- Mina can eat it too.
  • 3 of 14: Look up, and Jep sees Amber -- with, oh, ugh... Slugger. Typical. The hot monkeys always go for the jocks/ ;)
  • 4 of 14: Climb on up there, and don't let him intimidate you. We can scare him.
  • 5 of 14: Talking to him, pacifying, grooming, all of that? Won't work. We need to scare him.
  • 6 of 14: You have two choices here -- there's an empty snakeskin near the muddy lake, or a can of green paint near the face on the cliff of the inlet.
  • 7 of 14: Use either of them -- ha, VENGEANCE!!
  • 8 of 14: Once he's gone, look inside that hole in the wall. You can take some gardenia, and enameled vase. Amber seems to like them, doesn't she?
  • 9 of 14: We're going to need to make six more vases in the same way as before -- molding them, shaping them, and putting them in the kiln.
  • 10 of 14: You need to make two of each type, so twelve in total. Paint them all with the turquoise paintbrush before you fire 'em.
  • 11 of 14: You should also make her a necklace using some shellfish, which can be picked up from various places near water on the island, then cutting it with your knife, and placing it on a cord (which you can make by combining the knife and spool of string).
  • 12 of 14: You can also groom her to raise her happiness bar. Or, give her some gardenia, some austral thyme, as well as all of the vases, and the necklace.
  • 13 of 14: You can also play your ocarina for her. Amber will whistle a tune, and you need to play it back to her. This'll happen a couple of times but it's very simple, so don't worry.
  • 14 of 14: After doing all of these things, she should now be friendly enough with you.