Get quick and convenient access to just the hints you need for Sam & Max: Season 1, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Sam & Max: Season 1 Hints
I'm inside. How do I fix the president?
1 of 12: Take a look at him. There's definitely something wrong here; where have you seen swirly eyes like his before?
2 of 12: How about in every other episode of this game so far? When you talk to the president, Sam comes to the conclusion that he's been hypnotized. And according to the logic of the game, the only way to get him out of it is to --
3 of 12: -- hit him! What fun. You can find a boxing glove on the lawn out front for this very purpose.
4 of 12: Unfortunately, you can't hit the president while Chuckles the secret service guy is standing there; you'll need to find a way to get him out of the room first.
5 of 12: Chuckles isn't as easy to shift as Superball was. Explore the Oval Office to see if there's anything here you can use to distract him.
6 of 12: My, he has a violent reaction to your interest in the War Room, doesn't he? Maybe there's something in there you need. Try just walking into the War Room.
7 of 12: This gets you thrown out of the building, but that's a good thing --
8 of 12: -- because when you come back inside, you'll find that things have changed a little.
9 of 12: It's Whizzer, the Soda Popper with the incontinence problem! Now how can we use this situation to get Chuckles out of the room? Talk to Whizzer and see if anything occurs to you.
10 of 12: The three factors that will do the trick for you are Whizzer's inability to hold his water, the president's inability to understand anything Whizzer says, and Chuckles' inability to tolerate people trying to get into the War Room.
11 of 12: More specifically, use your position as a translator to get Whizzer to try to get into the War Room. This will make Chuckles take him out, and you'll be left to have your way with the president.