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Sam & Max: Season 2 Hints
How do I get Max to stop playing and go to the prom?
1 of 13: This is going to take a while, and you're going to have to go to all the times and places that time cards can take you before you're through. So take a deep breath.
2 of 13: Max won't go because he's having so much fun playing Bluster Blaster. (Boy, do I know how that feels.)
3 of 13: Part of the reason he likes the game so much is that it's so friendly and supportive. Man, that doesn't sound like the Bluster Blaster we've seen in earlier episodes, does it?
4 of 13: Have you played with changing the personality of the AI on T.H.E.M.'s ship? It has an "abusive" setting that I bet would turn Max off of the game, if we could somehow transfer the ship's AI to the Bluster Blaster.
5 of 13: Did you notice the "portable AI" thing on the shuttle? It's a little badge on the right next to the door. Just reach up and pry it off with Little Sam's screwdriver --
6 of 13: -- argh, it won't come off! That must be some pretty amazing glue, very futuristic stuff.
7 of 13: In fact, if you want to find out exactly what kind of glue, go to The Office - 2108 and read the poster on the bulletin board.
8 of 13: So it looks like this glue is based on Stinky's tar cake. Hmm. How can we use a time machine to negate the effect of the glue?
9 of 13: How about by making sure it never gets patented and sold? And hey, remember that Superball in 1963 says he can issue patents.
10 of 13: So all we have to do is go to 1963 and get a patent for the main ingredient of the glue before Stinky does. Beautiful!