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2 of 9: -- the next step is to take the remote out of your inventory and use it on him. However --
3 of 9: -- this is not the instant success you might have hoped for, since Skunkape grabs the steering wheel to keep himself from being, um, sucked into the penal zone. (Boy, I bet we're going to have fun with that particular phrase.) You're going to need something to knock him loose again.
4 of 9: As the Brain suggests, go to the glassed-in cell where Harry Moleman is being tortured and try to talk to him. Again, this isn't too successful --
5 of 9: -- but it does trigger the Brain to give Max a new toy. The Playing Cards let you read Harry's mind and find out his cell phone number. So what?
6 of 9: As the Brain showed you, Harry's cell phone is on the upper level next to the brain. Use Max's teleportation power to pop up to where the brain is.
7 of 9: There are lots of control panels and flashing lights up here, but neither Sam nor Max has the faintest idea how to use them. Look instead for something you could use one of Max's powers on.
8 of 9: See that display of a weird alien gun?
9 of 9: Use the Rhinoplasty on the gun and turn Max into it. Have Sam pick up Bazooka Max, and he'll take care of the rest.